Lesson 20 - Fighting Positions

Always improve your position as time allows.


  Sectors of Fire: are designated by the leader and provide interlocking fires between positions and between adjacent units. Ideally, you always want to engage targets from an angle, rather than head on. This provides you maximum cover and engagements while they are focused on something else.


  Dead Space: Dead space is the area directly in front of your position and is covered by adjacent positions - you cover your buddy's front and he covers your front.


    Hasty Fighting Positions: Choose a position that takes advantage of available cover and concealment. Select a firing position that protects you from enemy observation and fire, and allows you to place effective covering fire on the enemy positions without exposing most of your head and body. Kneeling is better than standing and prone is better than kneeling. Give your opponent the smallest target possible to shoot at. Avoid shooting over your cover and silhouetting yourself.

    Prepared Fighting Positions: Sand bags or built-up positions. The same effect can be achieved using logs, sticks, rocks, leaves or whatever is around. This would never stop real bullets, but it does work in MILSIM. A squad can build defensive positions within 15 minutes if you work together.


Camouflage: Use available materials to blend your position into the surroundings.


    Firing Ports: Build the firing port to afford a comfortable firing position - prone, kneeling or standing - with minimal exposure. The firing port should be just enough to see and put the barrel of your weapon through to cover your sector. If you are doing this correctly, the smallest target for your enemy is your face and your weapon - protect your face! Mark the range of your weapon within your sector of fire. Don't fire until the target enters your range - this prevents you giving away your position until you can effectively engage them and minimizes their ability to fire and maneuver on you.







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