Lesson 22 - Fire Team Movement

    Phase 0 - The fire team is behind the cover of a rock and they want to assault the bunker to their front. The team leader develops a course of action based on OCOKA and decides that B Buddy Team will move up the right side and A Buddy Team will move on the left side. The team leader decides to move with A Buddy Team to be with the support element when B Buddy Team makes the assault. That also puts the team leader with the medic.

 

    Phase I - A Buddy Team picks their next position - the bush. B Buddy Team says, "Covering". A Buddy Team says, "Moving" and they advance to the bush.

    Phase II - A Buddy Team is in position and says, "Covering." B Buddy Team says, "Moving" and they advance to the tree.

    Phase III - B Buddy Team is in position and says, "Covering." A Buddy Team says, "Moving" and they advance to the log.

    Phase IV - A Buddy Team is in position and says, "Covering." B Buddy Team says, "Moving" and they advance to the rock.

    Phase V - The best position to assault the bunker is from B Buddy Team's location. A Buddy Team holds their position and says, "Covering." B Buddy Team says, "Assaulting" and they advance to the bunker.

 

Leader discussion points:

 

    1. The team leader task organized the fire team based on METT-T and OCOKA. The team leader put the SAW and medic on the support element and decided to move with them. This keeps the support gun and leader in close proximity to the medic if they get hit.

 

    2. They leap frog forward on the enemy position with the leader maintaining situational awareness of the two moving elements.

 

    3. Covering and moving elements stay within visual, voice and weapon range of each other. The key is to bring five guns to the critical point of the engagement.

 

    4. The medic is a combat multiplier and you must know how to use the medic to your advantage. Under Blacksheep Medic Rules the medic carries eight bandages. When a player is hit, they yell "HIT", put on their RED RAG and call for a medic. The medic gets to the player or the player is brought to the medic, then the medic ties a bandage on the player and the players is immediately back in the fight. This maintains the flow of the battle and allows you to press the assault. If the situation prevents getting to the "HIT" player, then the Bleed Out Rule applies. The "HIT" player must remain in place for three minutes and bleed out. Once the player bleeds out, he can then WITHDRAW back to his main element with RED RAG on. When he reaches the medic, the medic applies a bandage and he is immediately back in the fight. This allows the team leader to reassess the situation and develop another course of action to continue the assault. When you run out of bandages, the fire team is REDCON 5 and must WITHDRAW as a fire team back to the command post to rearm, refit and get remissioned back into the battle. Only a medic may bandage another medic - so protect this valuable asset.

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