Lesson 25 - Squad Movement

   The examples used here are for the MILSIM Squad - 11 player formation. Task organize your squad based on METT-T and OCOKA. Remember this is basic squad tactics, when you get good at this - then you can move on to other formations.

   Formations. Formations are arrangements of units and of soldiers in relation to each other. Platoons and squads use formations for control, security, and flexibility.

    (1) Control. Every squad and soldier has a standard position. Soldiers can see their team leaders. Fire team leaders can see their squad leaders. Leaders control their units using arm-and-hand signals.

    (2) Security. Formations also provide 360-degree security and allow units to give the weight of their firepower to the flanks or front in anticipation of enemy contact.

    (3) Flexibility. Formations do not demand parade ground precision. Platoons and squads must retain the flexibility needed to vary their formations to the situation. The use of formations allows soldiers to execute battle drills more quickly and gives them the assurance that their leaders and buddy team members are in their expected positions and performing the right tasks.

   Movement Techniques. Movement techniques describe the position of squads and fire teams in relation to each other during movement. Platoons and squads use three movement techniques: travelling, travelling overwatch, and bounding overwatch.

   Use METT-T and OCOKA to task organize you squad.

 

  Travelling: used when contact with the enemy is not likely and speed is needed. Distances between personnel and units for MILSIM are within 1/3 range of your weapons depending on terrain and foliage. This allows for 2/3 of your range to provide security beyond your formation.

  Travelling Overwatch: used when contact with the enemy is likely. Distances between personnel for MILSIM remain within 1/3 range of your weapons depending on terrain and foliage. This allows for 2/3 of your range to provide security beyond your formation. The difference is the distance between fire teams. In this formation, push the lead fire team ahead within visual distance of the squad leader. This allows the squad to make contact with the smallest element possible and maximize your ability to fire and maneuver.

 

  Think of it this way. When you walk around in the dark, most people put their hand out in front them to make contact with obstacles. This allows you to detect things without injuring your body on doors, walls and coffee tables.

 

    Bounding Overwatch (leap frog): used when enemy contact is expected, when crossing a danger area or when you are in contact. DRILL, DRILL, DRILL this until it becomes second nature and fluid. Speed and violence of action are required. Any delay on your part will allow your opponent to react to your fire and maneuver. Think of it like cat and mouse - you want to be the cat!

    Before all of you tacticians get your panties in a wad, this is for demonstrations purposes. I've used the same scenario for buddy team, fire team and squad. This scenario with the squad is very compressed, normal distances of 1/3 the range of weapons should be maintained between personnel using available cover.

    Phase 0 - The squad is behind the cover of a rock and they want to assault the bunker to their front. The squad leader develops a course of action based on OCOKA and decides that Bravo Fire Team will move up the right side and Alpha Fire Team will move on the left side. The squad leader decides to move with Alpha Fire Team to be with the support element when Bravo Fire Team makes the assault.

 

    Phase I - Alpha Fire Team picks their next position - the bush. Bravo Fire Team says, "Covering". Alpha Fire Team says, "Moving" and they advance to the bush.

    Phase II - Alpha Fire Team is in position and says, "Covering." Bravo Fire Team says, "Moving" and they advance to the tree.

    Phase III - Bravo Fire Team is in position and says, "Covering." Alpha Fire Team says, "Moving" and they advance to the log.

    Phase IV - Alpha Fire Team is in position and says, "Covering." Bravo Fire Team says, "Moving" and they advance to the rock.

    Phase V - The best position to assault the bunker is from Bravo Fire Team's location. Alpha Fire Team holds their position and says, "Covering." Bravo Fire Team says, "Assaulting" and they advance to the bunker.

 

Leader discussion points:

 

  1. The squad leader task organized the squad based on METT-T and OCOKA. An alternate course of action is to create a support element and an assault element. The support element would consist of one team leader, both SAW/AR and a medic - in the previous scenario they would be Alpha Fire Team. The remainder of the squad would be the assault element with the Bravo Fire Team leader, four riflemen and a medic. The squad leader then moves with the main body - the assault element. Practice with your poker chips!

  2. They leap frog forward on the enemy position with the leader maintaining situational awareness of the two moving elements.

  3. Covering and moving elements stay within visual, voice and weapon range of each other. The key is to bring eleven guns to the critical point of the engagement.

  4. The medic is a combat multiplier and you must know how to use the medic to your advantage. Under Blacksheep Medic Rules the medic carries eight bandages. When a player is hit, they yell "HIT", put on their RED RAG and call for a medic. The medic gets to the player or the player is brought to the medic, then the medic ties a bandage on the player and the players is immediately back in the fight. This maintains the flow of the battle and allows you to press the assault. If the situation prevents getting to the "HIT" player, then the Bleed Out Rule applies. The "HIT" player must remain in place for three minutes and bleed out. Once the player bleeds out, he can then WITHDRAW back to his main element with RED RAG on. When he reaches the medic, the medic applies a bandage and he is immediately back in the fight. This allows the squad leader to reassess the situation and develop another course of action to continue the assault. When you run out of bandages, the squad is REDCON 5 and must WITHDRAW as a squad back to the command post to rearm, refit and get re-missioned back into the battle. Only a medic may bandage another medic - so protect this valuable asset.

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