Lesson 27 - Squad Defense

The following examples are for demonstration purposes, use these principles to adapt them to the terrain using OCOKA.

     Defense is a crucial part of MILSIM and one that most players don't like to do. It can be boring and nerve racking as you wait for your opponent to do something, particularly at night. You may start to imagine things as you stare endlessly into your sector looking for enemy contact. Every MILSIM game you play in requires someone to secure a key terrain feature or an objective that is critical to the larger team's success.

     In Blacksheep games this defensive element is absolutely crucial to score points and win the game. If you find yourself in the defense for too long, call up command and ask for a relief in place so your team can go do the sexy stuff. Never give up a piece of terrain or an objective that you have fought to take without notifying command - it may be more important in the big picture than you can see from where you are.

     Use OCOKA to develop your defensive plan and choose fighting positions. The leader designates sectors of fire to ensure interlocking sectors of fire between positions and adjacent units. The team leader positions are set behind other positions to give depth to the defense and cover to the forward positions. The squad leader position is set behind the team leader positions to give further depth to the defense. The distance between positions should be not more that 1/3 the range of your weapons. This allows for 2/3 the range of your weapons to engage targets. Allow the enemy to enter your engagement range before firing - this reduces their ability to maneuver. Plan how your medic is going to get from position to position. Emplace your SAWs carefully to maximize their effectiveness - think about a position where they can lay down a wall of interlocking BBs across the front of your squad position (this is called a final protective line or fire which designated by the red arrows).

     The most important part of the defense is developing contingency plans. Think through what you will do if the enemy attacks left, right or rear of your main defense. Assign code words to these contingency plans and brief all the members of your squad on what to do. In the middle of a fire fight you need to react - not think! If the enemy is doing their job correctly, they will fire and maneuver to exploit your weakness.

 

squad hasty defense 01

   Squad Hasty and Prepared Defense: Keep your squad members within the 1/3 range of their weapons. This allows you to maximize your firepower to repel an attack. Squad as part of a larger unit, ensure interlocking sectors of fire between adjacent units.

   Squad Defense Alone: Squad by itself, keep everyone tight and build positions with alternate firing ports to cover 360 degrees. Allow for movement of squad members between positions. This example allows for interlocking sectors of fire between positions and supporting fires over positions to the interior of the defense. I call this the TRIANGLE defense and it is based on age old Infantry tactics. Take a look at any medieval, revolutionary or civil war fortification. The tactics have changed, but the range of airsoft weapons is closer to those periods of combat.

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